Raiders of the North Sea
Naam Raiders of the North Sea
Categoriën
  • Medieval
  • Nautical
Duur
120 minuten
40% Complete
Aantal spelers
Min
Max
Leeftijd 12
Uitgegeven in
Type Bordspel
Laagste basisprijs ooit €30,00
Hoogste basisprijs ooit €63,50
Verzendkosten
Winkel Voorraad Basisprijs NL Prijs NL incl BE Prijs BE incl
Spellenvariant €58,50 €0,00 €58,50 €0,00 €58,50
Sheepgames €60,00 €8,20 €68,20 €5,00 €65,00
Summoner €57,95 €4,50 €62,45 €4,50 €62,45
Spelgezel €45,00 €6,95 €51,95 €2,99 €47,99
Spelonk €43,00 €4,99 €47,99 €4,99 €47,99
DeSpelacademie €45,95 €4,50 €50,45 €4,50 €50,45
Spelspul €42,00 €6,00 €48,00 €9,50 €51,50
Spellenrijk €47,95 €3,99 €51,94 €4,95 €52,90
Spellenhuis €59,95 €0,00 €59,95 €0,00 €59,95
Outpost Gamecenters €54,99 €6,95 €61,94 €6,00 €60,99
link naar boardgamegeek http://www.boardgamegeek.com/boardgame/170042
Uitgevers
  • Angry Lion Games
  • Banana Games
  • Ediciones Primigenio
  • Games Factory Publishing
  • Garphill Games
  • Ghenos Games
  • Kaissa Chess & Games
  • Meeple BR Jogos
  • PixieGames
  • Renegade Game Studios
  • REXhry
  • Schwerkraft-Verlag
  • White Goblin Games
Omschrijving
Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it’s raiding season! Aim of the Game The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game’s end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made. Gameplay Overview Proceeding clockwise from the starting player, each player takes his turn in full. On his turn, a player may choose to Work or Raid. Players continue to take turns until 1 of the 3 end-game conditions has been met. Regardless of choices, each turn follows the same pattern: 1. Place Worker and resolve its action 2. Pick up a different Worker and resolve its action Working Having a good Crew and enough provisions are vital to successful raiding. So before making any raids, players will need to do some work to prepare their Crew and collect supplies. This is all done in the Village, at the bottom of the board. There are 8 different buildings, with various actions. Players must first place their one and only Worker in an available building (where there is no Worker present), before picking up a different Worker from a different building (where there is a Worker present). Raiding Once players have hired enough Crew and collected Provisions, they may choose to raid on their turn. To raid a Settlement (Harbour, Outpost, Monastery or Fortress), players need to meet 3 requirements. They must have: 1. A large enough Crew. 2. Enough Provisions (and Gold for Monasteries/Fortresses). 3. The required Worker colour. Raiding offers various ways of scoring (Military Strength, Plunder, Valkyrie, etc.). This is also how Grey and White Workers enter the game. End of the Game There are 3 ways the game can end: 1. There is only 1 set of Plunder left in the Fortresses (1 of the 6 Fortress raids remains). 2. The Offering Draw Pile has been emptied. 3. There are no Valkyrie left on the board.
link naar Speldatabase https://www.spellenlab.be/
Nog niks gekoppeld
youtube link voorstellen