Blood Bound
Naam Blood Bound
Categoriën
  • Bluffing
  • Deduction
  • Fantasy
  • Horror
  • Negotiation
  • Party Game
Duur
30 minuten
10% Complete
Aantal spelers
Min
Max
Leeftijd 14
Uitgegeven in
Type Bordspel
Laagste basisprijs ooit €16,95
Hoogste basisprijs ooit €25,95
Verzendkosten
Winkel Voorraad Basisprijs NL Prijs NL incl BE Prijs BE incl
Spelshop €21,99 €8,00 €29,99 €6,00 €27,99
Spelspul €21,17 €6,00 €27,17 €9,50 €30,67
Spellenrijk €17,95 €3,99 €21,94 €4,95 €22,90
Sheepgames €19,99 €8,20 €28,19 €5,00 €24,99
Adriaensen-speciaalzaak €21,10 €5,00 €26,10 €5,00 €26,10
Good look gamer €19,99 €6,50 €26,49 €9,00 €28,99
Spellenhuis €25,95 €4,95 €30,90 €8,95 €34,90
link naar boardgamegeek http://www.boardgamegeek.com/boardgame/130877
Uitgevers
  • Arclight
  • Edge Entertainment
  • Fantasy Flight Games
  • Giochi Uniti
  • Heidelberger Spieleverlag
  • Siam Board Games
  • Swan Panasia Co., Ltd.
Omschrijving
In Blood Bound, a deduction game played in 15-30 minutes, players assume the roles of members of two clans – the brutal, animalistic warriors of the Clan of the Beast and the graceful, deadly members of the Clan of the Rose – and (with an odd number of players) the human inquisition. Disguised by a secret identity, they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder. Malicious attacks, aimed indiscretions, and assistance from others will slowly uncover the truth: Who fights for whom? And who is the Elder? At the start of the game, each player knows three things: Who they are and to which clan they belong That a few other players are allies, while everyone else is the enemy of both themselves and their clan The clan to which one of their neighbors belongs – although some characters can lie about their clan identity Now the players have to figure out who the Elder of the opposing team is (if there is one) and capture him. To do this, players need to attack, negotiate and deduce, with an attacked player being required to reveal information, such as his rank or clan affiliation. Each player has an ability unique to his character, and this ability can be used only at the moment that he reveals his rank. The Assassin forces players to suffer wounds, for example, while the Guardian protects a player of the character's choice. In the end, if you capture your rival clan's Elder, you win – but if you capture the wrong vampire, you've fallen into the enemy's trap and lose the game.
link naar Speldatabase https://www.spellenlab.be/
Nog niks gekoppeld
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