Clash of Cultures
Naam Clash of Cultures
  • Ancient
  • City Building
  • Civilization
  • Economic
  • Exploration
  • Medieval
  • Territory Building
180 minuten
60% Complete
Aantal spelers
Leeftijd 12
Uitgegeven in
Type Bordspel
Laagste basisprijs ooit €62,95
Hoogste basisprijs ooit €95,00
Winkel Voorraad Basisprijs NL Prijs NL incl BE Prijs BE incl
Summoner €64,95 €6,95 €71,90 €11,50 €76,45
Speldorado €70,99 €2,99 €73,98 €2,99 €73,98
Spelspul €70,00 €6,00 €76,00 €9,50 €79,50
DeRodePion €72,50 €6,95 €79,45 €6,95 €79,45
Adriaensen-speciaalzaak €76,30 €5,00 €81,30 €5,00 €81,30
Spelonk €78,50 €4,99 €83,49 €4,99 €83,49
Spellenvariant €84,99 €0,00 €84,99 €0,00 €84,99
Spelshop €81,50 €8,00 €89,50 €6,00 €87,50
Spellenhuis €90,95 €0,00 €90,95 €0,00 €90,95
Sheepgames €83,50 €8,20 €91,70 €5,00 €88,50
Spellenrijk €95,00 €0,00 €95,00 €0,00 €95,00
link naar boardgamegeek
  • Ediciones MasQueOca
  • Filosofia Éditions
  • Z-Man Games
From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia. Advances The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look. Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider. Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will. City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion. Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events
link naar Speldatabase
Nog niks gekoppeld
youtube link voorstellen